Weapons
The fourteen weapon categories of Monster Hunter Wilds: what each one asks of you, what it can inflict, and the statuses it can never carry.
14 categories of 14
Statuses the category can inflict:BlastParalysisPoisonSleep
- Great Sword90 weaponsThe single-hit weapon: everything is arranged around one impact, prepared at length and placed exactly.GuardPower ClashOffset attack
- Long Sword89 weaponsA tempo weapon that defends only by attacking: its counters are attacks, and missing one means taking the hit in full.
- Sword & Shield95 weaponsThe most complete category: it guards, it hits fast, it hits both slashing and blunt, and it is the only one that acts without sheathing.GuardPower Clash
- Dual Blades90 weaponsThe highest hit count per opening, and therefore the weapon where element and status matter more than raw.
- Hammer84 weaponsThe weapon that aims at one part, the head, and gains as much from stunning as from damaging.Offset attack
- Hunting Horn84 weaponsA heavy weapon that plays while it hits: melodies come out of the attacks themselves, with no dedicated downtime.Offset attack
- Lance85 weaponsThe only weapon that can hold its ground against a monster without ever breaking off: it advances while guarding and hits between incoming blows.GuardPower Clash
- Gunlance81 weaponsA lance that trades part of its cutting for explosives, whose damage depends neither on the part hit nor on the state of the blade.GuardPower Clash
- Switch Axe78 weaponsTwo weapons in one, switched between without sheathing: axe for reach and movement, sword for phials and damage.Offset attack
- Charge Blade83 weaponsThe longest weapon to set up and the most rewarding once running: it stores in sword mode to spend in axe mode.GuardPower Clash
- Insect Glaive88 weaponsA weapon of vertical mobility, paired with an insect that fetches from the monster the buffs the weapon does not carry itself.Offset attack
- Bow87 weaponsThe ranged weapon that stays in contact: it works at medium range, moves constantly, and changes role by changing coating.
- Light Bowgun80 weaponsThe most mobile weapon in the game: it holds no ground, picks its position moment to moment, and hits through ammo type rather than power.
- Heavy Bowgun74 weaponsThe only ranged weapon that defends like a melee one: it guards, it offsets, and it trades mobility for the heaviest shot pressure.GuardPower ClashOffset attack