Dual Blades

90 weapons · ×1.4 coefficient

The highest hit count per opening, and therefore the weapon where element and status matter more than raw.

What you have to keep

Stamina and Demon Mode

Demon Mode drains stamina continuously and unlocks the fastest attacks. Hits landed in Demon Mode fill a second gauge: once full, it drops you into Archdemon Mode instead of ending Demon Mode, and the boosted attacks spend it until it empties. Stamina management is not a comfort detail here: it is the weapon's main resource.

How it plays

  • Enter Demon Mode on a clear opening, leave it before stamina runs out.
  • Stay on one part: the hit count only pays if the hits land in the same place.
  • Use chained dodges to reposition without breaking contact.

Focus Mode and wounds

Focus Mode fixes the weapon's classic flaw: a fast combo sliding off the targeted part. On a wound, the rate of attack makes the Focus Strike easy to reposition.

Defending

No guard, no offset attack: defence is entirely in dodging, and in the stamina left for it. That is the direct price of Demon Mode.

What it brings

  • The hit count makes element work: a modest elemental value ends up weighing more than raw.
  • Climbs status thresholds fast, and keeps up with mobile monsters that slow weapons only hit when still.

What loses hunts

  • Staying in Demon Mode on principle: with no stamina, the weapon has no defence at all.
  • Hitting a hard part. With low per-hit value, a poor hitzone returns almost nothing, and bouncing looms.

What the data says

  • Despite the rate of attack that would suit it, no pair of dual blades carries sleep: the status is out of the category's reach.

    profiles.dual-blades.missingStatuses

  • Inflation of 1.4: a pair showing the same number as a hammer actually carries almost four times less true raw per hit.

    profiles.dual-blades.bloat

Category profile

  • Weapons in the game90
  • Attack coefficient×1.4
  • Highest true raw250
  • Affinity-15% to 25%
  • Sharpness, at white120
  • Elements carried

    DragonFireIceThunderWater

  • Statuses carried

    BlastParalysisPoison

  • Statuses out of reach

    Sleep

Defence

  • Guardno
  • Power Clashno
  • Offset attackno

Every weapon in the category

90 of 90 weapons

The best by attribute

  • Ice300
  • Fire250
  • Thunder250
  • Water200
  • Blast200
  • Dragon200
  • Poison200
  • Paralysis150

Written on 3 September 2026 from knowledge of the game: it is not computed from the data, unlike the figures it quotes.