Charge Blade
83 weapons · ×3.6 coefficient
The longest weapon to set up and the most rewarding once running: it stores in sword mode to spend in axe mode.
What you have to keep
Phials and gauge
Sword hits fill the gauge, which is converted into phials; phials feed the charged shield, the surcharged axe and the discharges. Phial type is fixed by the weapon: impact hits blunt and stuns, element follows the weapon's element.
How it plays
- Charge in sword mode during the phases when the monster moves.
- Charge the shield before the weapon: that is what makes guarding usable and extends everything else.
- Move to axe to spend on a clean opening, then return to sword without waiting to run dry.
Focus Mode and wounds
Focus Mode counts double here: the discharges are slow and commit for long, and a discharge aimed slightly off wastes an entire opening. The Focus Strike puts the axe where the wound pays.
Defending
It guards, and the charged shield guards markedly better — one of the few weapons whose defence improves through an offensive action. It triggers Power Clash on a perfect guard.
What it brings
- The best return in the game on a long opening, once setup is done.
- Serious defence and heavy damage on one weapon, which no other category combines to this degree.
What loses hunts
- Spending as soon as phials are full, without waiting for the opening that justifies the commitment.
- Forgetting the shield: without it, the weapon has neither the guard nor the uptime it is credited with.
What the data says
The impact phial dominates the category by a wide margin, on 61 charge blades against 22 for element.
profiles.charge-blade.mechanics.phial.impact
Blast is out of reach: no charge blade in the game carries it.
profiles.charge-blade.missingStatuses
Its true raw caps at 240, below the 250 of most melee categories: the compensation is in the phials, not the blade.
profiles.charge-blade.trueRaw.max
Category profile
- Weapons in the game83
- Attack coefficient×3.6
- Highest true raw240
- Affinity-15% to 25%
- Sharpness, at white100
- Elements carried
DragonFireIceThunderWater
- Statuses carried
ParalysisPoisonSleep
- Statuses out of reach
Blast
Defence
- Guardyes
- Power Clashyes
- Offset attackno
What belongs to it alone
- Phials
impact 61element 22
Every weapon in the category
- R8-10 %864
- R8-15 %864
- R80 %828
- R80 %828
- R8-15 %828
- R815 %792
- R85 %792
- R80 %792
- R80 %792
- R80 %792
- R80 %792
- R80 %792
- R80 %792
- R80 %792
- R7-15 %792
- R825 %756
- R820 %756
- R815 %756
- R815 %756
- R810 %756
- R810 %756
- R75 %756
- R80 %756
- R6-10 %756
- R7-15 %756
- R815 %720
- R815 %720
- R60 %720
- R70 %720
- R70 %720
- R60 %720
- R70 %720
- R70 %720
- R70 %720
- R70 %720
- R8-10 %720
- R725 %684
- R715 %684
- R610 %684
- R85 %684
- R70 %684
- R60 %684
- R80 %684
- R5-15 %684
- R720 %648
- R615 %648
- R715 %648
- R715 %648
- R615 %648
- R815 %648
- R75 %648
- R50 %648
- R50 %648
- R610 %612
- R65 %612
- R40 %612
- R50 %612
- R50 %612
- R50 %612
- R4-10 %612
- R4-15 %612
- R415 %576
- R515 %576
- R50 %576
- R40 %576
- R3-15 %576
- R515 %540
- R515 %540
- R30 %540
- R410 %504
- R30 %504
- R30 %504
- R30 %504
- R20 %468
- R30 %468
- R310 %432
- R310 %432
- R20 %432
- R10 %396
- R10 %396
- R110 %360
- R10 %360
- R10 %324
The best by attribute
- Thunder400
- Water350
- Poison350
- Fire350
- Dragon350
- Paralysis250
- Sleep250
- Ice250
Written on 3 September 2026 from knowledge of the game: it is not computed from the data, unlike the figures it quotes.