Charge Blade

83 weapons · ×3.6 coefficient

The longest weapon to set up and the most rewarding once running: it stores in sword mode to spend in axe mode.

What you have to keep

Phials and gauge

Sword hits fill the gauge, which is converted into phials; phials feed the charged shield, the surcharged axe and the discharges. Phial type is fixed by the weapon: impact hits blunt and stuns, element follows the weapon's element.

How it plays

  • Charge in sword mode during the phases when the monster moves.
  • Charge the shield before the weapon: that is what makes guarding usable and extends everything else.
  • Move to axe to spend on a clean opening, then return to sword without waiting to run dry.

Focus Mode and wounds

Focus Mode counts double here: the discharges are slow and commit for long, and a discharge aimed slightly off wastes an entire opening. The Focus Strike puts the axe where the wound pays.

Defending

It guards, and the charged shield guards markedly better — one of the few weapons whose defence improves through an offensive action. It triggers Power Clash on a perfect guard.

What it brings

  • The best return in the game on a long opening, once setup is done.
  • Serious defence and heavy damage on one weapon, which no other category combines to this degree.

What loses hunts

  • Spending as soon as phials are full, without waiting for the opening that justifies the commitment.
  • Forgetting the shield: without it, the weapon has neither the guard nor the uptime it is credited with.

What the data says

  • The impact phial dominates the category by a wide margin, on 61 charge blades against 22 for element.

    profiles.charge-blade.mechanics.phial.impact

  • Blast is out of reach: no charge blade in the game carries it.

    profiles.charge-blade.missingStatuses

  • Its true raw caps at 240, below the 250 of most melee categories: the compensation is in the phials, not the blade.

    profiles.charge-blade.trueRaw.max

Category profile

  • Weapons in the game83
  • Attack coefficient×3.6
  • Highest true raw240
  • Affinity-15% to 25%
  • Sharpness, at white100
  • Elements carried

    DragonFireIceThunderWater

  • Statuses carried

    ParalysisPoisonSleep

  • Statuses out of reach

    Blast

Defence

  • Guardyes
  • Power Clashyes
  • Offset attackno

What belongs to it alone

  • Phials

    impact 61element 22

Every weapon in the category

83 of 83 weapons

The best by attribute

  • Thunder400
  • Water350
  • Poison350
  • Fire350
  • Dragon350
  • Paralysis250
  • Sleep250
  • Ice250

Written on 3 September 2026 from knowledge of the game: it is not computed from the data, unlike the figures it quotes.