Hunting Horn

84 weapons · ×4.2 coefficient

A heavy weapon that plays while it hits: melodies come out of the attacks themselves, with no dedicated downtime.

What you have to keep

Notes and melodies

Each horn carries three notes, and note sequences trigger the melodies it knows. Effects stack and last, which makes setup an investment: you spend one opening to hold a buff for minutes. Two horns showing the same attack do not play the same melodies — that, not attack, is what decides the pick.

How it plays

  • Prepare notes while the monster moves, never during an opening.
  • Spend the opening on hits, letting melodies come out of the attacks rather than stopping to play.
  • Place echo bubbles where the fight is going to be, not where it currently is.

Focus Mode and wounds

Focus Mode keeps the head in line during the horn's long combos, which spin the character around. The Focus Strike is slow: it goes on an open wound, not on spec.

Defending

No guard. The horn offsets, but under a condition no other category has: the offset melody needs prepared notes, and not every horn has it.

What it brings

  • Blunt: it stuns and breaks like the hammer, with team buffs on top.
  • The only support that costs its own damage nothing — playing and hitting are the same motion.

What loses hunts

  • Playing out of habit instead of hitting: melodies already active do not recharge stronger.
  • Picking a horn on displayed attack without looking at the melodies it carries.

What the data says

  • The game's horns share 43 distinct melodies, and no horn carries them all: it is that selection, not attack, that tells two horns apart.

    profiles.hunting-horn.mechanics.melodies

  • Those melodies are distributed across 22 repertoires — a horn's set of notes and songs. Counting repertoires as melodies is the mistake this file made at first.

    profiles.hunting-horn.mechanics.melodySets

  • The offensive echo bubble is a rarity: only 3 horns out of 84 carry it.

    profiles.hunting-horn.mechanics.echoBubble.damage

  • Sleep is out of the category's reach: no hunting horn in the game inflicts it.

    profiles.hunting-horn.missingStatuses

Category profile

  • Weapons in the game84
  • Attack coefficient×4.2
  • Highest true raw250
  • Affinity-15% to 25%
  • Sharpness, at white80
  • Elements carried

    DragonFireIceThunderWater

  • Statuses carried

    BlastParalysisPoison

  • Statuses out of reach

    Sleep

Defence

  • Guardno
  • Power Clashno
  • Offset attackyes
  • Offset Melody — demande des notes préparées, et tous les cors ne l'ont pas

What belongs to it alone

  • Echo bubbles

    evasion 31stamina 16regen 15defence 10immunity 9damage 3

  • Echo waves

    blunt 34slash 12water 7thunder 6paralysis 5blast 3poison 3ice 2fire 2dragon 2

  • melodySets22
  • Melodies43
  • Notes

    aquabluegreenorangepurpleredwhiteyellow

The melodies the horns share 43

The echo bubbles 6

Every weapon in the category

84 of 84 weapons

The best by attribute

  • Fire500
  • Ice500
  • Thunder450
  • Dragon400
  • Poison400
  • Paralysis400
  • Water350
  • Blast250

Written on 3 September 2026 from knowledge of the game: it is not computed from the data, unlike the figures it quotes.