Light Bowgun

80 weapons · ×1.3 coefficient

The most mobile weapon in the game: it holds no ground, picks its position moment to moment, and hits through ammo type rather than power.

What you have to keep

Ammunition

Ammunition is the weapon's main property: what it can load, in what quantity, and how fast it reloads. Two light bowguns with identical attack do not play the same role. The special ammo, unique to each weapon, adds pressure ordinary rounds do not.

How it plays

  • Fire on the move, reposition before you need to retreat.
  • Save rare ammo for openings, and hold the rest of the time with common rounds.
  • Reload while the monster is busy elsewhere: reloading is the only vulnerable moment.

Focus Mode and wounds

Focus Mode lets you pick the part instead of firing at the monster's mass, which changes everything for a weapon whose individual rounds are worth little. Its Focus Strike works at range, without entering the danger zone.

Defending

No guard, no offset: dodging, and the distance it restores, are the whole defence. That is the price of the mobility.

What it brings

  • Picks its target freely: high parts, tails and wings are permanently within reach.
  • Adapts mid-hunt through ammo choice, with no gear change.

What loses hunts

  • Counting damage per shot rather than per minute: each round is weak, the weapon lives on consistency.
  • Neglecting the inventory. A hunt is lost running out of ammo, not running out of damage.

What the data says

  • The two special ammo types split the category closely: 42 light bowguns carry adhesive, the rest the blast round.

    profiles.light-bowgun.mechanics.specialAmmo.adhesive

  • Poison, paralysis and sleep are reachable through ammo; blast is not.

    profiles.light-bowgun.missingStatuses

  • The category's maximum affinity caps at 20%, below the 25% of melee weapons: critical skills have less to work with here.

    profiles.light-bowgun.affinity.max

Category profile

  • Weapons in the game80
  • Attack coefficient×1.3
  • Highest true raw250
  • Affinity-15% to 20%
  • Elements carriednone
  • Statuses carried

    ParalysisPoisonSleep

  • Statuses out of reach

    Blast

Defence

  • Guardno
  • Power Clashno
  • Offset attackno

What belongs to it alone

  • Special ammo

    adhesive 42wyvernblast 38

  • Ammunition

    ArmorDemonDragonExhaustFlamingFreezeNormalParalysisPiercePoisonRecoverSleepSlicingSpreadStickyThunderTranqWater

The category’s ammunition 18

Every weapon in the category

80 of 80 weapons

Written on 3 September 2026 from knowledge of the game: it is not computed from the data, unlike the figures it quotes.