Light Bowgun
80 weapons · ×1.3 coefficient
The most mobile weapon in the game: it holds no ground, picks its position moment to moment, and hits through ammo type rather than power.
What you have to keep
Ammunition
Ammunition is the weapon's main property: what it can load, in what quantity, and how fast it reloads. Two light bowguns with identical attack do not play the same role. The special ammo, unique to each weapon, adds pressure ordinary rounds do not.
How it plays
- Fire on the move, reposition before you need to retreat.
- Save rare ammo for openings, and hold the rest of the time with common rounds.
- Reload while the monster is busy elsewhere: reloading is the only vulnerable moment.
Focus Mode and wounds
Focus Mode lets you pick the part instead of firing at the monster's mass, which changes everything for a weapon whose individual rounds are worth little. Its Focus Strike works at range, without entering the danger zone.
Defending
No guard, no offset: dodging, and the distance it restores, are the whole defence. That is the price of the mobility.
What it brings
- Picks its target freely: high parts, tails and wings are permanently within reach.
- Adapts mid-hunt through ammo choice, with no gear change.
What loses hunts
- Counting damage per shot rather than per minute: each round is weak, the weapon lives on consistency.
- Neglecting the inventory. A hunt is lost running out of ammo, not running out of damage.
What the data says
The two special ammo types split the category closely: 42 light bowguns carry adhesive, the rest the blast round.
profiles.light-bowgun.mechanics.specialAmmo.adhesive
Poison, paralysis and sleep are reachable through ammo; blast is not.
profiles.light-bowgun.missingStatuses
The category's maximum affinity caps at 20%, below the 25% of melee weapons: critical skills have less to work with here.
profiles.light-bowgun.affinity.max
Category profile
- Weapons in the game80
- Attack coefficient×1.3
- Highest true raw250
- Affinity-15% to 20%
- Elements carriednone
- Statuses carried
ParalysisPoisonSleep
- Statuses out of reach
Blast
Defence
- Guardno
- Power Clashno
- Offset attackno
What belongs to it alone
- Special ammo
adhesive 42wyvernblast 38
- Ammunition
ArmorDemonDragonExhaustFlamingFreezeNormalParalysisPiercePoisonRecoverSleepSlicingSpreadStickyThunderTranqWater
The category’s ammunition 18
Every weapon in the category
- R8-15 %325
- R8-5 %312
- R8-15 %312
- R80 %299
- R8-10 %299
- R8-10 %299
- R8-15 %299
- R85 %286
- R85 %286
- R80 %286
- R80 %286
- R80 %286
- R80 %286
- R80 %286
- R6-15 %286
- R820 %273
- R815 %273
- R815 %273
- R815 %273
- R815 %273
- R810 %273
- R810 %273
- R75 %273
- R80 %273
- R70 %273
- R6-5 %273
- R7-15 %273
- R6-15 %273
- R820 %260
- R810 %260
- R80 %260
- R60 %260
- R70 %260
- R70 %260
- R70 %260
- R8-10 %260
- R6-10 %260
- R6-10 %260
- R720 %247
- R715 %247
- R85 %247
- R80 %247
- R60 %247
- R70 %247
- R4-15 %247
- R720 %234
- R815 %234
- R615 %234
- R615 %234
- R615 %234
- R610 %234
- R610 %234
- R75 %234
- R50 %234
- R70 %234
- R4-5 %234
- R610 %221
- R65 %221
- R55 %221
- R40 %221
- R50 %221
- R50 %221
- R4-15 %221
- R415 %208
- R515 %208
- R40 %208
- R50 %208
- R4-10 %208
- R410 %182
- R30 %182
- R30 %182
- R2-5 %182
- R310 %169
- R30 %169
- R20 %169
- R25 %156
- R20 %156
- R10 %143
- R10 %130
- R10 %117
Written on 3 September 2026 from knowledge of the game: it is not computed from the data, unlike the figures it quotes.