Great Sword
90 weapons · ×4.8 coefficient
The single-hit weapon: everything is arranged around one impact, prepared at length and placed exactly.
What you have to keep
Charge
Charge is held by keeping the attack pressed, through successive tiers — releasing early wastes the wait, releasing late wastes it too. It cannot be banked: getting hit without absorbing the blow loses it.
How it plays
- Stay out of reach, read the monster's attack, and step in only for the length of the charge.
- Take the hit on purpose with the tackle rather than dodge, when dodging would cost the charge.
- Leave at once: the great sword has no business staying in contact between blows.
Focus Mode and wounds
Focus Mode is used here to correct aim during the charge: the blow lands where you are looking, not where the character was facing. The Focus Strike puts the impact on a wound, the only reliable way to land the big hit on the part you meant to hit.
Defending
It guards, but poorly and slowly: the block is there to survive a misread, not to hold ground. The defence that matters is the offset attack, which crosses the monster's blow — it does not protect, though, the hunter still takes the hit.
What it brings
- The highest per-hit value in the game: it turns a short opening into a large slice of the health bar.
- Hits hard enough to break tough parts, where a fast weapon bounces or chips.
What loses hunts
- Staying in contact: every hit taken without the tackle cancels the charge in progress.
- Hitting the body because it is there. A charged blow on a mediocre hitzone is worth less than an uncharged one on the head.
What the data says
Its displayed attack is inflated by 4.8 — the highest coefficient in the game after the hammer. That is what makes comparing it to another category on the sheet value meaningless.
profiles.great-sword.bloat
It is one of the six categories that can offset, and the only one whose offset attack charges — up to level 3.
counters.offsetAttack.moves.great-sword
No great sword in the game carries blast: it is a limit of the category, and there is no way around it.
profiles.great-sword.missingStatuses
Category profile
- Weapons in the game90
- Attack coefficient×4.8
- Highest true raw250
- Affinity-20% to 25%
- Sharpness, at white350
- Elements carried
DragonFireIceThunderWater
- Statuses carried
ParalysisPoisonSleep
- Statuses out of reach
Blast
Defence
- Guardyes
- Power Clashyes
- Offset attackyes
- Offset Rising Slash — chargeable jusqu'au niveau 3
Every weapon in the category
- R8-20 %1200
- R85 %1152
- R80 %1152
- R8-10 %1152
- R8-10 %1152
- R80 %1104
- R80 %1104
- R8-15 %1104
- R85 %1056
- R80 %1056
- R80 %1056
- R80 %1056
- R80 %1056
- R80 %1056
- R80 %1056
- R80 %1056
- R6-20 %1056
- R825 %1008
- R820 %1008
- R815 %1008
- R815 %1008
- R815 %1008
- R815 %1008
- R75 %1008
- R75 %1008
- R70 %1008
- R80 %1008
- R80 %1008
- R70 %1008
- R80 %1008
- R6-10 %1008
- R6-10 %1008
- R7-15 %1008
- R815 %960
- R810 %960
- R60 %960
- R80 %960
- R60 %960
- R70 %960
- R60 %960
- R70 %960
- R8-10 %960
- R725 %912
- R715 %912
- R85 %912
- R60 %912
- R70 %912
- R70 %912
- R60 %912
- R80 %912
- R70 %912
- R720 %864
- R615 %864
- R615 %864
- R715 %864
- R815 %864
- R615 %864
- R610 %864
- R75 %864
- R50 %864
- R60 %864
- R70 %864
- R50 %864
- R4-10 %864
- R4-20 %864
- R65 %816
- R55 %816
- R40 %816
- R4-10 %816
- R4-15 %816
- R415 %768
- R515 %768
- R40 %768
- R50 %768
- R40 %768
- R515 %720
- R40 %720
- R50 %720
- R35 %672
- R2-10 %672
- R20 %624
- R30 %624
- R310 %576
- R20 %576
- R30 %576
- R10 %528
- R15 %480
- R10 %480
- R10 %432
- R10 %432
The best by attribute
- Ice700
- Fire600
- Dragon600
- Thunder550
- Poison500
- Paralysis500
- Water450
- Sleep400
Written on 3 September 2026 from knowledge of the game: it is not computed from the data, unlike the figures it quotes.