Long Sword
89 weapons · ×3.3 coefficient
A tempo weapon that defends only by attacking: its counters are attacks, and missing one means taking the hit in full.
What you have to keep
Spirit Gauge
Hits fill the gauge; spirit attacks spend it, and it is the end of the spirit combo that raises it a colour tier — the Focus Strike does too. Each tier raises damage, and the top tier only lasts so long, and has to be maintained by hitting.
How it plays
- Build the gauge in the gaps, then spend it to gain a colour tier.
- Once at the top tier, hold it: losing it costs more than a few missed hits.
- Use the counters to stay in contact rather than backing off — that is what separates this from an ordinary sword.
Focus Mode and wounds
Focus Mode redirects the long combos, which otherwise run straight ahead while the monster moves. The Focus Strike closes distance as much as it bursts a wound: it puts the hunter back in contact.
Defending
No guard, no offset attack, no Power Clash: defence runs entirely through the counters, whose window is short and whose cost is high if missed.
What it brings
- The best conversion of a successful read into damage: a well-placed counter pays twice, in gauge and in position.
- Mobile and long: it reaches the head of a monster other weapons could only hit in the legs.
What loses hunts
- Spending the gauge as soon as it fills, with no opening: the combo is long and gets punished.
- Relying on counters against multi-hit attacks, where the window only covers the first hit.
What the data says
It cannot guard, so it can neither trigger a Power Clash nor lean on a perfect guard: the skills that depend on those do nothing here.
profiles.long-sword.canGuard
It carries poison, paralysis and sleep, but no long sword in the game has blast.
profiles.long-sword.missingStatuses
Category profile
- Weapons in the game89
- Attack coefficient×3.3
- Highest true raw250
- Affinity-15% to 25%
- Sharpness, at white100
- Elements carried
DragonFireIceThunderWater
- Statuses carried
ParalysisPoisonSleep
- Statuses out of reach
Blast
Defence
- Guardno
- Power Clashno
- Offset attackno
Every weapon in the category
- R8-15 %825
- R8-5 %792
- R8-10 %792
- R8-15 %792
- R85 %759
- R80 %759
- R8-10 %759
- R85 %726
- R80 %726
- R80 %726
- R80 %726
- R80 %726
- R80 %726
- R80 %726
- R6-15 %726
- R7-15 %726
- R825 %693
- R825 %693
- R820 %693
- R820 %693
- R815 %693
- R815 %693
- R815 %693
- R75 %693
- R75 %693
- R80 %693
- R6-5 %693
- R6-10 %693
- R815 %660
- R815 %660
- R810 %660
- R60 %660
- R70 %660
- R70 %660
- R70 %660
- R70 %660
- R70 %660
- R6-10 %660
- R8-10 %660
- R725 %627
- R725 %627
- R715 %627
- R85 %627
- R80 %627
- R70 %627
- R60 %627
- R5-15 %627
- R620 %594
- R720 %594
- R715 %594
- R715 %594
- R815 %594
- R615 %594
- R615 %594
- R610 %594
- R75 %594
- R80 %594
- R4-5 %594
- R4-15 %594
- R65 %561
- R55 %561
- R40 %561
- R50 %561
- R50 %561
- R70 %561
- R50 %561
- R4-10 %561
- R415 %528
- R515 %528
- R50 %528
- R40 %528
- R3-15 %528
- R515 %495
- R515 %495
- R35 %462
- R30 %462
- R30 %462
- R30 %462
- R2-5 %462
- R20 %429
- R30 %429
- R310 %396
- R310 %396
- R20 %396
- R10 %363
- R110 %330
- R15 %330
- R10 %330
- R10 %297
The best by attribute
- Water450
- Thunder400
- Dragon350
- Fire350
- Ice300
- Poison250
- Paralysis250
- Sleep250
Written on 3 September 2026 from knowledge of the game: it is not computed from the data, unlike the figures it quotes.