Heavy Bowgun
74 weapons · ×1.5 coefficient
The only ranged weapon that defends like a melee one: it guards, it offsets, and it trades mobility for the heaviest shot pressure.
What you have to keep
Heavy ammo and ignition mode
Heavy rounds — piercing, sticky, cluster — target precise parts and are not fired on spec. Ignition mode adds a layer on top: it is where the category's counter comes from, and it does not exist outside that mode.
How it plays
- Pick a position and hold it: the heavy bowgun loses its rate of fire by moving.
- Guard rather than flee when the attack lands — what other ranged weapons cannot do.
- Save the heavy rounds for the parts where they pay, not for the monster's mass.
Focus Mode and wounds
Focus Mode is essential for the rounds that need an angle — piercing shots travel through more of the body the more they enter along its axis. The Focus Strike bursts wounds at range.
Defending
It guards — the only ranged weapon that does — and offsets in ignition mode. In exchange, it is slow to escape a bad position.
What it brings
- The heaviest shot pressure in the game, on a chosen part and never dependent on a blade's reach.
- Defends itself: it needs no room to retreat in order to survive an attack.
What loses hunts
- Moving like a light bowgun: the weapon is slow, and every reposition costs shots.
- Firing heavy rounds without aiming at a precise part: that is where the category wastes its inventory.
What the data says
Its offset counter exists only in ignition mode: it is the only ranged weapon among the six offset-capable categories.
counters.offsetAttack.moves.heavy-bowgun
It is the game's thinnest category, with 74 weapons — against 95 for the best-stocked.
profiles.heavy-bowgun.count
Its true raw caps at 240: the category does not rely on raw per shot, but on ammo type and consistency.
profiles.heavy-bowgun.trueRaw.max
Blast is the only status out of reach: no round carries it.
profiles.heavy-bowgun.missingStatuses
Category profile
- Weapons in the game74
- Attack coefficient×1.5
- Highest true raw240
- Affinity-15% to 20%
- Elements carriednone
- Statuses carried
ParalysisPoisonSleep
- Statuses out of reach
Blast
Defence
- Guardyes
- Power Clashyes
- Offset attackyes
- Wyverncounter Ignition, en mode ignition
What belongs to it alone
- Ammunition
ArmorClusterDemonDragonExhaustFlamingFreezeNormalParalysisPiercePoisonRecoverSleepSlicingSpreadStickyThunderTranqWaterWyvern
The category’s ammunition 20
Every weapon in the category
- R8-10 %360
- R8-15 %360
- R8-15 %360
- R80 %345
- R80 %345
- R80 %345
- R8-15 %345
- R85 %330
- R85 %330
- R80 %330
- R80 %330
- R80 %330
- R80 %330
- R80 %330
- R7-15 %330
- R815 %315
- R815 %315
- R815 %315
- R75 %315
- R70 %315
- R80 %315
- R80 %315
- R70 %315
- R6-10 %315
- R6-15 %315
- R7-15 %315
- R820 %300
- R820 %300
- R815 %300
- R60 %300
- R70 %300
- R70 %300
- R60 %300
- R70 %300
- R8-10 %300
- R715 %285
- R85 %285
- R70 %285
- R60 %285
- R70 %285
- R80 %285
- R5-15 %285
- R720 %270
- R720 %270
- R615 %270
- R615 %270
- R715 %270
- R815 %270
- R75 %270
- R50 %270
- R50 %270
- R50 %270
- R65 %255
- R55 %255
- R40 %255
- R50 %255
- R4-10 %255
- R4-15 %255
- R515 %240
- R50 %240
- R40 %240
- R3-15 %240
- R515 %225
- R30 %225
- R30 %210
- R20 %195
- R30 %195
- R310 %180
- R25 %180
- R20 %180
- R10 %165
- R10 %165
- R10 %150
- R10 %135
Written on 3 September 2026 from knowledge of the game: it is not computed from the data, unlike the figures it quotes.