Heavy Bowgun

74 weapons · ×1.5 coefficient

The only ranged weapon that defends like a melee one: it guards, it offsets, and it trades mobility for the heaviest shot pressure.

What you have to keep

Heavy ammo and ignition mode

Heavy rounds — piercing, sticky, cluster — target precise parts and are not fired on spec. Ignition mode adds a layer on top: it is where the category's counter comes from, and it does not exist outside that mode.

How it plays

  • Pick a position and hold it: the heavy bowgun loses its rate of fire by moving.
  • Guard rather than flee when the attack lands — what other ranged weapons cannot do.
  • Save the heavy rounds for the parts where they pay, not for the monster's mass.

Focus Mode and wounds

Focus Mode is essential for the rounds that need an angle — piercing shots travel through more of the body the more they enter along its axis. The Focus Strike bursts wounds at range.

Defending

It guards — the only ranged weapon that does — and offsets in ignition mode. In exchange, it is slow to escape a bad position.

What it brings

  • The heaviest shot pressure in the game, on a chosen part and never dependent on a blade's reach.
  • Defends itself: it needs no room to retreat in order to survive an attack.

What loses hunts

  • Moving like a light bowgun: the weapon is slow, and every reposition costs shots.
  • Firing heavy rounds without aiming at a precise part: that is where the category wastes its inventory.

What the data says

  • Its offset counter exists only in ignition mode: it is the only ranged weapon among the six offset-capable categories.

    counters.offsetAttack.moves.heavy-bowgun

  • It is the game's thinnest category, with 74 weapons — against 95 for the best-stocked.

    profiles.heavy-bowgun.count

  • Its true raw caps at 240: the category does not rely on raw per shot, but on ammo type and consistency.

    profiles.heavy-bowgun.trueRaw.max

  • Blast is the only status out of reach: no round carries it.

    profiles.heavy-bowgun.missingStatuses

Category profile

  • Weapons in the game74
  • Attack coefficient×1.5
  • Highest true raw240
  • Affinity-15% to 20%
  • Elements carriednone
  • Statuses carried

    ParalysisPoisonSleep

  • Statuses out of reach

    Blast

Defence

  • Guardyes
  • Power Clashyes
  • Offset attackyes
  • Wyverncounter Ignition, en mode ignition

What belongs to it alone

  • Ammunition

    ArmorClusterDemonDragonExhaustFlamingFreezeNormalParalysisPiercePoisonRecoverSleepSlicingSpreadStickyThunderTranqWaterWyvern

The category’s ammunition 20

Every weapon in the category

74 of 74 weapons

Written on 3 September 2026 from knowledge of the game: it is not computed from the data, unlike the figures it quotes.