Sword & Shield

95 weapons · ×1.4 coefficient

The most complete category: it guards, it hits fast, it hits both slashing and blunt, and it is the only one that acts without sheathing.

How it plays

  • Stay glued, hit short, and leave through a dodge rather than a retreat.
  • Alternate blade and shield: the shield hits blunt and wears the head down, the blade carries element and status.
  • Heal and use items without sheathing, which is worth several seconds each time.

Focus Mode and wounds

Focus Mode makes up for the short reach: it keeps the blade on the targeted part while the monster moves. The Focus Strike is fast, which allows opening then bursting a wound within the same window.

Defending

It guards and can trigger a Power Clash, which is rare for a weapon this mobile. The block absorbs little: it is there to cancel an unexpected hit, not to hold a breath attack from start to finish.

What it brings

  • High rate and a complete palette: this is the status weapon par excellence, every hit moving the threshold closer.
  • Two damage types on one weapon: it never has to choose between the part soft to slashing and the head to stun.

What loses hunts

  • Reading its displayed attack like a heavy weapon's: with a low inflation coefficient, the sheet value is close to true raw, and looks small without being small.
  • Sitting behind the shield. The weapon does not absorb; its survival comes from mobility.

What the data says

  • It is the best-stocked category in the game: 95 weapons, against 74 for the thinnest.

    profiles.sword-shield.count

  • Its palette is complete: poison, paralysis, sleep and blast are each carried by at least one sword and shield.

    profiles.sword-shield.missingStatuses

  • Its inflation is 1.4, the lowest among melee weapons alongside dual blades: its displayed attack is nearly its true raw.

    profiles.sword-shield.bloat

Category profile

  • Weapons in the game95
  • Attack coefficient×1.4
  • Highest true raw240
  • Affinity-15% to 25%
  • Sharpness, at white110
  • Elements carried

    DragonFireIceThunderWater

  • Statuses carried

    BlastParalysisPoisonSleep

  • Statuses out of reachnone

Defence

  • Guardyes
  • Power Clashyes
  • Offset attackno

Every weapon in the category

95 of 95 weapons

The best by attribute

  • Ice350
  • Thunder300
  • Dragon250
  • Fire250
  • Blast250
  • Poison250
  • Water230
  • Paralysis200
  • Sleep200

Written on 3 September 2026 from knowledge of the game: it is not computed from the data, unlike the figures it quotes.