Bow
87 weapons · ×1.2 coefficient
The ranged weapon that stays in contact: it works at medium range, moves constantly, and changes role by changing coating.
What you have to keep
Stamina and coatings
Every charged shot and every dodge costs stamina: it is the real limit on rate of fire, long before ammunition. Coatings are applied in counted charges and decide what the arrows inflict — it is through them, not the bow itself, that the category reaches status.
How it plays
- Hold critical distance, which the reticle signals: farther out, arrows lose their full value; closer in, stamina goes into dodges.
- Build the charge between movements rather than standing still.
- Swap coatings by phase: status when the threshold is close, power when the part is open.
Focus Mode and wounds
Focus Mode is the bow's normal state: most shots are placed while aiming, and wounds can be designated directly. Its Focus Strike triggers at range, which no melee weapon can do.
Defending
No guard, no offset: distance is the defence, and stamina is its price. A bow out of stamina can neither shoot hard nor step away.
What it brings
- Always hits the part it aims at, without depending on the monster's height or stance.
- Changes function mid-hunt through a simple coating swap, with nothing to reforge.
What loses hunts
- Shooting from maximum range out of caution: that is where shots return the least.
- Judging the bow's status palette from the bow itself: it lives on the coatings, and a bow showing no status can inflict four.
What the data says
Its status palette is read from the coatings, not the weapon: read like a melee weapon, the bow would look incapable of the four statuses it actually all carries.
profiles.bow.statusSource
The sleep coating is the rarest in the category: only 6 bows take it, where 30 accept the power coating.
profiles.bow.mechanics.coatings.sleep
Inflation of 1.2, the lowest in the game: a bow's displayed attack is nearly its true raw, and looks trivial next to a hammer without being so.
profiles.bow.bloat
No status escapes it: poison, paralysis, sleep and blast are each carried by a coating.
profiles.bow.missingStatuses
Category profile
- Weapons in the game87
- Attack coefficient×1.2
- Highest true raw250
- Affinity-20% to 25%
- Elements carried
DragonFireIceThunderWater
- Statuses carried
BlastParalysisPoisonSleep
- Statuses out of reachnone
Defence
- Guardno
- Power Clashno
- Offset attackno
What belongs to it alone
- Coatings
power 30close-range 30pierce 27paralysis 26exhaust 17blast 15poison 8sleep 6
Every weapon in the category
- R8-15 %300
- R8-5 %288
- R8-10 %288
- R8-20 %288
- R80 %276
- R80 %276
- R8-10 %276
- R85 %264
- R85 %264
- R85 %264
- R80 %264
- R80 %264
- R80 %264
- R80 %264
- R80 %264
- R80 %264
- R6-15 %264
- R7-20 %264
- R825 %252
- R825 %252
- R820 %252
- R820 %252
- R815 %252
- R815 %252
- R815 %252
- R75 %252
- R75 %252
- R6-5 %252
- R6-10 %252
- R815 %240
- R810 %240
- R70 %240
- R60 %240
- R70 %240
- R80 %240
- R70 %240
- R70 %240
- R6-10 %240
- R8-10 %240
- R725 %228
- R725 %228
- R715 %228
- R85 %228
- R80 %228
- R60 %228
- R70 %228
- R70 %228
- R60 %228
- R5-20 %228
- R720 %216
- R720 %216
- R615 %216
- R615 %216
- R615 %216
- R815 %216
- R610 %216
- R75 %216
- R4-5 %216
- R4-15 %216
- R65 %204
- R55 %204
- R55 %204
- R40 %204
- R50 %204
- R50 %204
- R50 %204
- R4-10 %204
- R415 %192
- R515 %192
- R40 %192
- R50 %192
- R40 %192
- R3-20 %192
- R520 %180
- R35 %168
- R30 %168
- R30 %168
- R2-5 %168
- R30 %156
- R20 %156
- R320 %144
- R25 %144
- R20 %144
- R10 %132
- R15 %120
- R10 %120
- R10 %108
The best by attribute
- Water300
- Fire300
- Thunder250
- Dragon200
- Ice150
Written on 3 September 2026 from knowledge of the game: it is not computed from the data, unlike the figures it quotes.