Bow

87 weapons · ×1.2 coefficient

The ranged weapon that stays in contact: it works at medium range, moves constantly, and changes role by changing coating.

What you have to keep

Stamina and coatings

Every charged shot and every dodge costs stamina: it is the real limit on rate of fire, long before ammunition. Coatings are applied in counted charges and decide what the arrows inflict — it is through them, not the bow itself, that the category reaches status.

How it plays

  • Hold critical distance, which the reticle signals: farther out, arrows lose their full value; closer in, stamina goes into dodges.
  • Build the charge between movements rather than standing still.
  • Swap coatings by phase: status when the threshold is close, power when the part is open.

Focus Mode and wounds

Focus Mode is the bow's normal state: most shots are placed while aiming, and wounds can be designated directly. Its Focus Strike triggers at range, which no melee weapon can do.

Defending

No guard, no offset: distance is the defence, and stamina is its price. A bow out of stamina can neither shoot hard nor step away.

What it brings

  • Always hits the part it aims at, without depending on the monster's height or stance.
  • Changes function mid-hunt through a simple coating swap, with nothing to reforge.

What loses hunts

  • Shooting from maximum range out of caution: that is where shots return the least.
  • Judging the bow's status palette from the bow itself: it lives on the coatings, and a bow showing no status can inflict four.

What the data says

  • Its status palette is read from the coatings, not the weapon: read like a melee weapon, the bow would look incapable of the four statuses it actually all carries.

    profiles.bow.statusSource

  • The sleep coating is the rarest in the category: only 6 bows take it, where 30 accept the power coating.

    profiles.bow.mechanics.coatings.sleep

  • Inflation of 1.2, the lowest in the game: a bow's displayed attack is nearly its true raw, and looks trivial next to a hammer without being so.

    profiles.bow.bloat

  • No status escapes it: poison, paralysis, sleep and blast are each carried by a coating.

    profiles.bow.missingStatuses

Category profile

  • Weapons in the game87
  • Attack coefficient×1.2
  • Highest true raw250
  • Affinity-20% to 25%
  • Elements carried

    DragonFireIceThunderWater

  • Statuses carried

    BlastParalysisPoisonSleep

  • Statuses out of reachnone

Defence

  • Guardno
  • Power Clashno
  • Offset attackno

What belongs to it alone

  • Coatings

    power 30close-range 30pierce 27paralysis 26exhaust 17blast 15poison 8sleep 6

Every weapon in the category

87 of 87 weapons

The best by attribute

  • Water300
  • Fire300
  • Thunder250
  • Dragon200
  • Ice150

Written on 3 September 2026 from knowledge of the game: it is not computed from the data, unlike the figures it quotes.